Aphmau Wiki
Aphmau Wiki
Aphmau
Characteristics
Race
  • Meif'wa (Estorra)
  • Human (Earth)
Weapon

Lavender Scimitar

Gender

Female

Traits
Handedness

Right

Hair Color
  • Dark Blue (Estorra)
  • Black (Earth)
Eye Color
  • Purple (Estorra)
  • Orange (Earth)
Professional Status
Affiliation(s)

Adventurer's Guild

Personal Status
Status

Alive

Friend(s)
Media
First Appearance

"REM Drive"

Voice Actor

Jess

Aphmau is the main protagonist of Dreams of EstorraShe is one of the players of the titular game, playing as the Cavalier class. 

Biography[]

Early Life[]

At some point prior to the events of Estorra, Aphmau was orphaned and ended up finding residence at an apartment complex owned by Martin Marino and his wife. Eventually obtaining a REM Drive and a copy of Dreams of Estorra, Aphmau logged into the world of Estorra and met Owen, who helped her adjust to the mechanics of world.

Dreams of Estorra[]

First Quest[]

When Owen's necklace is stolen by Rune, Aphmau immediately pursues the thief to retrieve it, chasing her into the forest where the two find themselves surrounded by fiends. Fending them off together with the aid of Reed, Aphmau successfully takes back the necklace and heads back to Arden Vale with Rune in tow. On their way to Owen's tavern, the two witness Simon being yelled at by his party members, who quickly abandon him. The two approach Simon and after introducing themselves, continue to head to the tavern with Simon joining them.

After arriving at the tavern and returning the necklace to Owen, Aphmau is informed of a newly received quest from Val, the Captain of Arden Vale's Sentinels. Eager to accept, she's dismayed upon learning the quest requires a party, in which she reluctantly teams up with Simon. After departing to one of the tavern's rooms, Aphmau logs off for the evening.

The following day, Aphmau logs back on and makes her way to the Sentinel training fields with Simon, eventually being joined by Rune, who had previously rejected Simon's initial proposal of forming a party as a trio but wound up having a change of heart. Once they arrive at their designation, the trio meet with Val and are given details about the quest, though an appearance from one of Arden Vale's council members causes Val to depart momentarily. Despite being ordered to wait for her return, the trio decide to embark on the quest regardless, leading to a disastrous first attempt at defeating a fiend lingering inside a cave. Despite succeeding on their second try, Aphmau's sword gets damaged in the battle and the trio's efforts go unappreciated by Val, who is furious with them for disobeying her. Aphmau, Rune, and Simon return to the tavern and later head to the blacksmith to get Aphmau's sword repaired.

Discovering The Truth Behind Estorra[]

Aphmau returns to the blacksmith to retrieve her sword and meets with Reed, and decides to accompany him for the day. The two bond and nearly get into a fight with two other players before retreating from the scene when a Sentinel intervenes. Once the two make it to the tavern, Aphmau learns Reed's name and the two happily go their separate ways with the intention of hanging out more, unaware of Owen eavesdropping on their conversation.

Sometime later, Aphmau assists Owen with work around the tavern. After telling off a player she had dismissed earlier due to his uncomfortable behavior, she scolds Rune for stealing from an EVI and forcefully takes the money she had stolen. She ends up agreeing with Rune's ideology that the game punishing the players for stealing from EVIs is unnecessary as EVIs aren't real people, though this only serves to anger Owen. After he storms off, Aphmau finishes her task and heads outside to look for him, running into Reed. Owen returns and argues with Reed, causing the ronin to leave which upsets Aphmau, leading to her getting into an argument with Owen that ends in her running away when he brings up her parents.

Sulking at the house for sale located near the blacksmith's, Aphmau ends up following the Galaxy Cat to an area in town, where she, Rune, and Simon witness two players confronting Owen over his role in the deaths of their party members. The trio witness him fight and kill the players, in which they question him on his actions and learn that the world of Estorra isn't a game, and that EVIs are actual sentient people whose world was once invaded by players. Aphmau is skeptical on the validity of these claims, but is determined to figure out the truth for herself.

Aphmau later accepts another quest from Owen and heads to the library with Rune to complete it. After dealing with an apparent ghost problem that turned out to be a sea bunny infestation, Aphmau and Rune release the sea bunnies in the woods where they run into Braxton. The two come to the conclusion that Estorra truly is a real world when Rune kisses Braxton and flusters him.

Acquiring a Teacher[]

Under the advice of Braxton, Aphmau seeks out the home of Faye, a retired magic professor, hoping to learn how to properly wield her fire resin magic under her tutelage. Rejected, Aphmau decides to retrieve a heartspur flower to bring to Faye as a way to impress her, only to get into trouble with three players who also seek to obtain the flower. She's saved by Faye, who decides to take her in as a student after witnessing her bravery.

Faye sends Aphmau to collect materials, one of the items on the list being a sea bunny skin. Hesitating to kill one of the sea bunnies to acquire them, Aphmau, Rune, and Simon fight off another player who's killing them with no remorse. Out of gratitude for protecting them, one of the sea bunnies leads them to an area on the beach where they shed their skin, allowing the trio to complete their quest.

The War with The Black Market[]

When accompanying Simon on a trip to the blacksmith's, Aphmau witnesses Braxton loudly ranting to himself. She and Simon follow him to the clinic, where they learn of a mishap involving Braxton unknowingly buying corrupted resin from a shop in town, accidentally worsening the state of the patients in the clinic. The trio head to the shop where Braxton obtained the resin and discover that the shop owner had bought his supply from the Black Market. Later that night, they successfully stop several members of the Black Market from scamming another victim, though one of the members recognizes Aphmau as the girl who prevented him and his party from running off with the heartspur flower. She, Simon, and Braxton end up fleeing when the leader of the Black Market arrives.

Aphmau, Rune, and Simon eventually witness Braxton in trouble once more, this time being pursued by members of the Black Market. They rush to his aid and protect him, running to the house for sale to hide from the members. There, they learn bits of Braxton's past and the reason behind the Black Market's pursuit of him, that being his possession of the shield he carries on his back, and discover the shield's ability to communicate with others. After naming the shield Oscar, the trio decide to help Braxton fight off the Black Market, only to get ambushed and incapacitated by the group's leader. They're promptly rescued by Owen and Val and are taken back to the tavern, where Aphmau logs off.

Appearance[]

Estorra Purple Character

Aphmau's Concept Art, drawn by Sean (GrandpaBats)

Estorra[]

She has raven hair, wears purple clothing and silver bracers. Her outfit is outlined in gold trimming. Her most notable trait is her feline-like ears and tail. She wields a curved lavender sword. The guard is maroon, the grip is gold and pummel is brown. Underneath her clothes, she has a swirly pink tattoo on the side of her right butt cheek.

Earth[]

In real life, Aphmau is a young woman with orange eyes and a lighter complexion. She has medium-length black hair which she hangs to the side. Her clothing consists of a blue and tan sweater and black shorts.

Personality[]

Aphmau is an excitable yet mischievous young girl who regularly acts on impulse, rushing headfirst into situations with little to no planning. She's quick to anger and makes no effort to hide it in certain situations, unafraid to verbally spar with others. The reason behind this behavior is a lack of a parental figure in her life. Because she is an orphan often left to her own devices, Aphmau isn't used to receiving discipline for actions others would find rude or unacceptable. It is because of this that Aphmau is perfectly willing to partake in embarrassing actions such as removing her clothing in public, expressing confusion and even annoyance when others rightfully make an attempt to stop her.

Despite appearing capable of conversing with others, Aphmau finds herself not knowing how to properly communicate, finding social situations to be a hassle and instead preferring to be on her own, evidenced by her initial hesitation to party up with Rune and Simon for Val's quest and her frequent struggles in her conversations with Asher. She doesn't enjoy relying on others, having been used to taking care of herself for so long and having the belief that she'll always be on her own. Because no one on Earth had ever made her feel important, Aphmau feels as if there's no place in the world she belongs to, which has given her a desire to find her own home in Estorra.

Despite her flaws, Aphmau is ultimately a good and well-meaning person at heart, being one of the few Adventurers to treat Estorrians with kindness and respect. Even before discovering the truth behind Estorra, she notably got annoyed with Simon for not knowing Owen's name and was concerned for the latter when he left the tavern in a huff after she had inadvertently insulted him, even showing uncomfortableness when Reed had suggested for her to not be concerned for the feelings of Estorrians. Though her approach may be reckless, Aphmau always strives to do the right thing and is firmly on the side on good, fighting back against foes such as The Black Market or players who show no care for Estorra and its inhabitants.

Powers and Abilities[]

Weapons[]

Estorra Lavender Sword

Aphmau's Sword, modeled by Will (Kamiwasa)

Aphmau wields a curved lavender sword with a magenta guard and golden grip striped with dark purple lines. The sword serves as her primary weapon and the weapon she is most proficient with.

Aphmau also sports a small wand embedded with fire resin that can summon spells with destructive properties. She is heavily inexperienced with utilizing the wand and struggles at using it to its full power, and is currently learning under Faye to be able to properly wield it.

Cat Traits[]

As a meif'wa, she may retain some abilities of felines, such as great eyesight in the dark. 

Weaknesses[]

In the first episode, Aphmau was seen as a person who dislikes running and has low stamina as she lost motivation chasing after Rune. 

Trivia[]

  • The character's design is inspired by Jess' Final Fantasy XIV avatar, who is also a Miqo'te, or cat-girl.[1] Her avatar wears the Thavnairian Bustier set and Demon Sandals of Healing.[2]
  • She was the first character revealed through concept art, but her name was left unknown.  
  • In "Bad Idea", it was revealed that she is an orphan.  
  • Her weapon was showcased on social media by Will.[3][4]

References[]

  1. Draw My Life
  2. https://twitter.com/_Aphmau_/status/798011644374679553 "The outfit she's wearing is in fact where I got inspiration from when asking for her design."
  3. KamiWasa - Curved Sword
  4. KamiWasa - Weapon Textures